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This means when compared to the base model 1650, the new Super version packs 43% more cores and texture units, but the same number of ROPs. Whereas the parts we just mentioned all have 48 ROPs enabled and get the full 192-bit wide memory bus, with just 32 ROPs the 1650 Super is limited to a 128-bit memory bus. The GTX 1650 Super is based on the TU116 die, the full part number is TU116-250, and this is the same physical die used by the GTX 1660, 1660 Super and 1660 Ti, but of course, parts of the die are deactivated. On board we have 12Gbps GDDR6 memory, though there's only 4GB of it using a 128-bit wide memory bus providing 192 GB/s of memory bandwidth. It comes clocked at 1530 MHz for the base with a boost clock of 1725 MHz, though this will vary depending on the brand and model a bit. The refreshed GPU packs 1280 CUDA cores, 80 texture units and 32 ROPs. Even though we're not using the official driver, we're confident the performance that you'll see here is accurate. The final release won't be any different, it will just have the correct information to identify and install with the 1650 Super. Rather than waiting for Nvidia's word on drivers we've used the 441.20 WHQL driver and with a little tinkering we were able to adapt it to the 1650 Super. On the other hand, we're finding the GTX 1650 Super to be worth your money, so read on. It's not the first time Nvidia pulls this kind of tactic, last time it was with the original GTX 1650 in April, which scored 60 out 100, not good. In a puzzling decision, they decided to block reviewers from having drivers ahead of release, nor did they disclose pricing. Today we're bringing you a day-one review of the new GeForce GTX 1650 Super and it seems we're doing so against Nvidia's wishes.
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